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Chup
(January 2009)
Retro platformer with crazy jumping.
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Deflectorpool
(October 2009)
Challenging action puzzle. Deflect and collect colored balls.
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Rigid Racing
(2003-2008)
OpenGL racing game.
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7th Swarming of the Machines
(April 2006)
Retro-style platformer coded in 48 hours for LD48h8.
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Tales from a Cavern
(May 2008)
Cave Story rip-off made in two days.
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netboats
(September 2007)
Networked boating deathmatch with retro graphics.
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Shmester 5000
(January 2006)
My entry for shmup-dev.com's first compo in 2006.
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neko-pachi remix
(November 2005)
Remake of a classic japanese flash game.
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Spatzap
(April 2007)
Retro-style platformer coded in 48 hours for LD48h9.
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Jackie and the B.S.
(December 2005)
Retro-style platformer coded in 48 hours for LD48h7.
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cwd07
(December 2007)
Entry for Flammable Penguins' Weekend of Code challenge.
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LD10
(December 2007)
An isometric "game" entry for LD48h10.
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Elephants
(February 2007)
Collaborative game created in some 8 hours. I made sounds and music.
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Barbie Seahorse Adventures
(April 2007)
Team entry for pyweek4. I did background graphics and sound effects.
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Nitro Butts
(August 2005)
Robotron thing with classic 8x8 two-color sprites. Has co-op!
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POC06
(February 2006)
Small arcade-style test game.
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Tetris
(February 2005)
Minimalistic Tetris game using OpenGL.
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Asteroids
(February 2008)
Asteroids. Pure and simple.
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ldmoon
(February 2007)
24-hour game made for a Ludum Dare warmup compo.
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Stars of Amazing Fury
(? 2006)
My entry for the 3-hour gamedev compo m.V
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Dyngrid
(November 2005)
A tiny game made to prove some point about Geometry Wars ripoffs.
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Amphibian Liberator
(2000)
My first proper 3D game. Written for a Glide contest.
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WilderDash
(2001)
Boulderdash clone.
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LingoCar
(2001)
My first attempt at a racing game.
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Tanks
(2000)
Top-down tank duel.
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Vanisha
(November 2006)
An entry for pyweek, and my first attempt at python coding.
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Repulsive
(November 2006)
Team effort for 72hgdc. My main contributions were level editor and music.
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animape
(February 2007)
Animation editor.
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Raytracers
(2000-2009)
Various raytracers made over the years.
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Software 3D
(2001-2008)
Various rasterizers made over the years.
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matchref
(February 2008)
Camera alignment for reference photos used in 3D modeling.
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Vectorize
(October 2009)
Vectorization for pixel editing/deformation.
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Extraypork
(December 2008)
Optimized raytracing through framebuffer extrapolation.
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drlcap
(April 2008)
Full-size desktop video recording with proprietary compression.
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DKStation
(spring 2004)
An 8-bit hardware games console.
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Pong
(December 2004)
Hardware Pong implemented using an Atmega8 µC.
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KBNES
(July 2008)
Keyboard circuitry built into an NES controller.
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Lurch
(May 2006)
Temporal video smoothing.
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NES Emulator
(March 2002)
Simple but functional NES emulator.
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SPCMS
(January 2008)
Simple Pseudo Content Management System.
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Fart
(January 2005)
Paint program with Wacom tablet support.
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digsim
(November 2003)
Simple digital circuit simulator.
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