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Got talking with someone about Geometry Wars and I happened to mention that I didn't think the grid effect was that complex or difficult to achieve. Obviously I had to prove it and whipped up a test game in about 6 hours or so. The grid isn't anywhere near the same quality as in the original game, but it's a similar concept. After the discussion I spent some time tinkering with it but never really got anywhere.
Some people seem to like the game though, despite its simplicity.


dyngrid.zip (157 kB)

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Page updated on March 25   2010