|
|
|
|
 |
 |
|
|
7th Swarming of the Machines
|
|
|
|
|
|
My entry for the 8th Ludum Dare 48 hour coding compo held in April 2006.
At first I was bummed that the theme ended up being "swarms" (we voted for it during the week leading up to the contest), but after a few hours I got an interesting idea to make the actual level constitute the "swarm" element and having the player move around between colliding debris, shooting stuff and modifying the level geometry. Originally I had planned to let sections break apart if you shot out critical tiles holding them together, but I didn't have time to implement that.
7thswarming.zip (128 kB)
Competition version
7thswarming.tar.gz (16 kB)
Linux version, ported by GerryJJ (needs data files from the above zip)
Back to all projects
|
|
|
|
|
|
|
 |
|
|